CyberRoll - Red (Threat) Expansion
CyberRoll - Red (Threat) Expansion is backordered and will ship as soon as it is back in stock.
Description
Description
You've defended the organisation. Now become the threat.
CyberRoll: Red Expansion transforms the cooperative CyberRoll experience into a competitive cybersecurity showdown.
Instead of working together against the game, players split into opposing teams. One team becomes the attackers, searching for weaknesses and applying pressure, while the other takes responsibility for defending the organisation.
Red Team versus Blue Team. Attack versus defence. Two sides of the same cybersecurity challenge.
The expansion introduces adversarial gameplay, creating new opportunities for strategic decision-making, teamwork and understanding cybersecurity from different perspectives.
Important information
Important information
This is an expansion, not a standalone game.
The CyberRoll Base Game is required to play. The expansion uses the board, dice, controls and core gameplay components included in the Base Game.
New to CyberRoll? Start with the Base Game, or purchase the Base Game and Red Expansion together for the complete cooperative and competitive experience.
What does the Red Expansion add?
- Competitive gameplay: Turn CyberRoll into a head-to-head contest between attackers and defenders.
- Play as the Red Team: Take on the role of threat actors attempting to exploit weaknesses in the organisation's security.
- Defend as the Blue Team: Protect your organisation while responding to pressure from human opponents.
- Explore both sides of cybersecurity: Experience the competing objectives of offensive and defensive security.
- Add replayability: Introduce a different style of play and new strategic challenges to your existing CyberRoll game.
- Encourage team discussion: Explore how attackers identify opportunities and how defenders prioritise their response.
Meet the Creators
CyberRoll was created by Dr Molly Cooper and Peter Dillman, combining their expertise in cybersecurity, education, IT leadership and game design. CyberRoll began as an educational approach to exploring real-world cybersecurity challenges. The game was recognised in the 2020 Innovations in Cybersecurity Education programme and subsequently developed into the commercial tabletop experience available today.
Together, Molly and Peter have created a game that brings cybersecurity out of the textbook and onto the table, where players can learn through strategy, teamwork and a healthy dose of controlled chaos.
