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Byte Club Cybersecurity Awareness Card Game

£11.00

About the game

Created by Mike Novack, Byte Club is a strategic card game where you learn the Cyber Kill Chain and the NIST Cybersecurity Framework while racing to defend yourself and attack your opponents.

Byte Club is ideal for family game nights, workshops, or conferences, transforming cybersecurity into a fun and accessible experience for everyone.

72 cards

Designed for 2-4 players aged 13 and up, this is a fast-paced cybersecurity card game where players compete to capture the data flag by outsmarting their opponents. It has the fast feel of a party card game like Exploding Kittens, where you’re deploying real-world attack and defence tactics based on the NIST Cybersecurity framework and the Cyber Kill Chain. 

The aim is to outmanoeuvre other players, protect your own position and ultimately capture the data flag before anyone else. The result is a dynamic, highly replayable experience that blends competitive gameplay with building awareness of key cybersecurity concepts.

Run your own Byte Club session?

This downloadable pack created by Mike Novack is ideal for workshops. It gives you everything you need to run the game yourself and help participants grasp the concepts through hands-on learning.

How to play Byte Club? A quick guide.

  • Game Set-up

    • Place the Game Set Up Card in the centre of the table.
    • Follow the steps on the instruction card to shuffle the Data Flag and Times Up cards into the Action Deck.
    • Deal 4 Action Cards to each player.
    • Arrange the Action Deck, Govern, and Action Objective cards around the Game Set Up Card.
    • You're ready to play!
  • Step 1

    Play any number of cards and do
    the effect written on it:

    • You may choose to play no cards.
    • Resolve card effects 1 at a time.
    • After cards are resolved they are
      placed face up in front of you.
    • You may have duplicate copies of
      cards in front of you.
  • Step 2

    Draw 1 Action card

    • If you have 7+ cards in your hand
      remove cards from the game until
      you are down to 6. These cards are
      not placed in front of you.
    • Play continues clockwise, until a
      player triggers the end game.
    • If for any reason you have have 0
      cards and it is not your turn draw 4
      cards immediately.
  • Winning the game

    The game ends when either of the following is true:

    • A player holds the Data Flag when the Times Up card is revealed.
    • A player has 1 of every Attack & Defend card in play.

More about the game from the Inventor himself

Mike Novack explains how to get started.