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Cybersecurity Awareness Month: Start something that lasts

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CYBERREADY15

Clashing - Phishing Edition

Regular price £13.00

EU customers: Taxes included. No additional charges (including duties) on delivery.

Make Phishing Awareness stick

Your employees have watched the presentation, completed the training and seen the phishing examples.

Now give them a different way to reinforce what they’ve learnt.

Clashing turns phishing awareness into a fast, social game where players match common phishing attacks with the defences that can stop them.

Developed by ANECT, a leading provider of ICT and cybersecurity solutions, this Clashing edition is focused on Phishing. Players explore how phishing attacks work, from deceptive emails to fraudulent websites, and learn to identify the most effective defences. 

Run it:
  • After a training session - Give people an opportunity to put the messages they have just heard into practice.
  • As a Lunch & Learn - Bring small groups together for a quick, informal awareness activity.
  • During Cyber Security Awareness Month - Set decks out for teams to pick up and play throughout October.
  • As a takeaway or giveaway - Give employees a branded deck they can continue playing after the event.

People learn differently. Some respond well to presentations or videos; others retain more when they can see, discuss, decide and do. Clashing adds that interactive layer, giving employees another way to engage with the same phishing awareness messages.

Train them. Then let them play.

  • See the attack

    Players encounter recognisable phishing techniques and common attacker tactics, helping reinforce the warning signs they have already learnt about.

  • Choose the right defence

    Players decide which response or control best protects against each attack, strengthening the link between the threat and the right action.

  • Talk about it

    The game naturally creates discussion: why does one defence work, what might an attacker try next, and what would you do in a real situation?

  • Make the learning stick

    By revisiting familiar concepts through play, repetition and conversation, Clashing helps reinforce formal training in a format that suits a wider range of learning preferences.

How it works

Clashing uses two types of cards:

Red Attack cards show common phishing techniques and tactics.

Blue Defence cards show the actions and controls that can help protect against them.

Players must work out which defence best matches each attack. That simple mechanic gets people thinking about what the threat is, why it works and what they should do about it.

Too much bother? You could try learning all the pairs. Your boss will be happy you did.

The matching mechanism

2 ways to play

Cyber Memory Match

About the game

Players: 2 - 4
Setup Time: 2 minutes
Play Time: 10 - 20 minutes
Objective: Match as many correct attack and defence card pairs as you can. The player with the most pairs at the end wins.

Play the game

Set-up

  • Shuffle the 16 attack cards and lay them face down in a 4x4 grid on the left side of the table.
  • Do the same with the 16 defence cards on the right side.
  • Leave space between the two grids to flip cards easily.

Gameplay

Choose who starts. Play continues clockwise. On your turn, flip over one attack card and one defence card. If the cards match, you keep the pair, score 1 point and take another turn.

If they do not match, turn both cards face down again. The next player takes their turn and the game continues until all 16 pairs have been matched.

Winning

  • The player with the most pairs (points) at the end wins.
  • In case of a tie, the player who matched their last pair first is the winner.

Cyber Snap Match

About the game

Fast-paced game inspired by Dobble

Players: 2 - 4
Setup Time: 1 minute
Play Time: 5 - 10 minutes

Objective: Quickly identify and collect correct attack-defence pairs. The player with the most pairs at the end wins.

Play the game

Set-up
  • Shuffle all 16 defence cards and
    scatter them face up across the table so that all are visible and reachable to all players.
  • Shuffle the 16 attack cards and place them in a single face-up stack in the centre of the table. Only the top card is visible and used each round.
Gameplay
  • Everyone looks at the top attack card and visible defence cards.
  • Race to find the matching defence card.
  • You get one try per round. If correct: keep the pair and remove them. If wrong: return both cards and sit out the round.
  • When all have tried or passed, discard any unclaimed attack card and reveal the next.
Winning

The player with the most correctly matched pairs at the end is the winner.

Level up

Swap the attack and defence cards during setup and play again.

Matching your pairs

Play independently by learning how to check your match is a good one. Line up the black stripes. Check for two grey lines matching up.

Too much bother? You could try learning all the pairs. Your boss will be happy you did.