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Clashing - Phishing Edition

£15.00

Clashing is available to pre-order now and will begin shipping from 23rd May. Stock is limited, so be sure to secure your copy!

About the game

Developed by ANECT, a leading provider of ICT and cybersecurity solutions, Clashing offers a fresh, effective approach to security awareness training. This interactive, card-based game moves beyond passive learning by placing users in realistic, high-stakes scenarios.

Outcome

Clashing is a mitigation. Teach and reinforce employee behaviours, as recommended by ANECT. Help ensure the correct response to real-world situations.

This Clashing edition is focused on Phishing, one of the most common and dangerous cyber threats today. Players explore how phishing attacks work, from deceptive emails to fraudulent websites, and learn to identify the most effective defences. 

Participants play against each other pairing red attack cards with blue defence cards. Each card is a conversation starter, using bold visuals and plain language descriptions to explain how attacks work and how they’re countered.

No prior knowledge of cybersecurity is needed. It’s intuitive enough for beginners, and insightful enough to spark deeper interest for those in tech or education.

Matching your pairs

Play independently by learning how to check your match is a good one. Line up the black stripes. Check for two grey lines matching up.

Too much bother? You could try learning all the pairs. Your boss will be happy you did.

Play Clashing

Cyber Memory Match

About the game

Players: 2 - 4
Setup Time: 2 minutes
Play Time: 10 - 20 minutes
Objective: Match as many correct attack and defence card pairs as you can. The player with the most pairs at the end wins.

Play the game

Set-up

  • Shuffle the 16 attack cards and lay them face down in a 4x4 grid on the left side of the table.
  • Do the same with the 16 defence cards on the right side.
  • Leave space between the two grids to flip cards easily.

Gameplay

Choose who starts. Play continues clockwise. On your turn, flip over one attack card and one defence card. If the cards match, you keep the pair, score 1 point and take another turn.

If they do not match, turn both cards face down again. The next player takes their turn and the game continues until all 16 pairs have been matched.

Winning

  • The player with the most pairs (points) at the end wins.
  • In case of a tie, the player who matched their last pair first is the winner.

Cyber Snap Match

About the game

Fast-paced game inspired by Dobble

Players: 2 - 4
Setup Time: 1 minute
Play Time: 5 - 10 minutes

Objective: Quickly identify and collect correct attack-defence pairs. The player with the most pairs at the end wins.

Play the game

Set-up
  • Shuffle all 16 defence cards and
    scatter them face up across the table so that all are visible and reachable to all players.
  • Shuffle the 16 attack cards and place them in a single face-up stack in the centre of the table. Only the top card is visible and used each round.
Gameplay
  • Everyone looks at the top attack card and visible defence cards.
  • Race to find the matching defence card.
  • You get one try per round. If correct: keep the pair and remove them. If wrong: return both cards and sit out the round.
  • When all have tried or passed, discard any unclaimed attack card and reveal the next.
Winning

The player with the most correctly matched pairs at the end is the winner.

Level up

Swap the attack and defence cards during setup and play again.

Matching your pairs

Play independently by learning how to check your match is a good one. Line up the black stripes. Check for two grey lines matching up.

Too much bother? You could try learning all the pairs. Your boss will be happy you did.