First, training courses are expensive. And secondly, the outcome of a threat modeling course is a trained threat modeler.
Developers already have a job. You don't necessarily want to turn them into security specialists, burden them with new responsibilities, or take them away from building software.
Instead, imagine giving them a small, structured and repeatable process they can follow whenever they're working on something new. A manageable amount of threat modeling, with a predictable scope, that fits naturally into their existing routines. With our games, you're giving developers the tools to identify threats themselves, without needing a security specialist to lead every session.
The bottom line? You can scale threat modeling across your engineering teams without having to scale your security team, or your training budget, at the same rate.





