Elevation of Privilege (EoP) Threat Modeling Card Game
Description
Description
The Elevation of Privilege (EoP) card game transforms threat modeling into a fun, interactive, and collaborative experience, helping development teams spot potential security risks early in the design phase.
Created by Adam Shostack, EoP organises 78 threats into six intuitive suits based on the STRIDE framework: Spoofing, Tampering, Repudiation, Information Disclosure, Denial of Service, and Elevation of Privilege, making threat modeling approachable for everyone, even those without any security expertise.
Bulk Pricing
Bulk Pricing
Automatically applied at checkout:
Buy | Discount |
---|---|
5 or more decks | 10% off |
10 or more decks | 15% off |
20 or more decks | 20% off |
30 or more decks | 30% off |
Outcome
Outcome
Identify security work that needs doing earlier in the project lifecycle. Defuse difficult relationships. Build trust. Bring teams together in peace and harmony.
Made by Agile Stationery
Made by Agile Stationery
Experts in delivering the right kind of conversations. Slick cards in robust boxes. The best there is outside the casinos.
Specifications
Specifications
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SuitsSpoofing, Tampering, Repudiation, Information Disclosure, Denial of Service, Elevation of Privilege
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# Cards
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Created by
Try a branded version
Try a branded version
If you'd like to encourage the use of this technique within your team or organisation, a branded deck is a great way to demonstrate your support and commitment to the process.

How to play?
- Start by sketching a simple diagram of the system on a whiteboard, paper, or digital tool, just enough to show key components and data flows.
- Shuffle the deck and deal all the cards to 3-6 players.
- The player with the 2 of Tampering kicks things off. Read your card aloud and describe if and how the threat could impact the system. Record the issue.
- Play proceeds to the next player who picks a card from their hand that belongs to the same suit which in the first round is Tampering.
- Each round, they must follow the suit that was led, with the highest-value card winning unless an Elevation of Privilege (EoP) card is played, in which case the highest EoP card wins. The round’s winner leads the next turn, and play continues until all cards are used.
- After the game, the team reviews identified threats and discusses how to address them, turning gameplay insights into actionable security improvements.

Play to learn EoP?
Want to get a real feel for how the Elevation of Privilege game works? The best way to learn is by playing, and that’s exactly what our 'Play to Learn' sessions are for.
Join us for a hands-on virtual session where you'll learn by doing, have a bit of fun, and come away with a much clearer sense of how the game helps teams think about security.